<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="testjs"
	ProjectGUID="{D0F06A44-A245-4D13-A498-0120C203B539}"
	RootNamespace="testjs"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
			IntermediateDirectory="$(ConfigurationName).win32"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="false"
				TargetEnvironment="1"
				GenerateStublessProxies="true"
				TypeLibraryName="$(IntDir)/testjs.tlb"
				HeaderFileName="testjs.h"
				DLLDataFileName=""
				InterfaceIdentifierFileName="testjs_i.c"
				ProxyFileName="testjs_p.c"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;..\Classes;&quot;..\..\js\spidermonkey-win32\include&quot;;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
				PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
				DisableSpecificWarnings="4267;4251;4244"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)js\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib js.lib"
				LinkIncremental="1"
				AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
			IntermediateDirectory="$(ConfigurationName).win32"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="false"
				TargetEnvironment="1"
				GenerateStublessProxies="true"
				TypeLibraryName="$(IntDir)/testjs.tlb"
				HeaderFileName="testjs.h"
				DLLDataFileName=""
				InterfaceIdentifierFileName="testjs_i.c"
				ProxyFileName="testjs_p.c"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".;..\Classes;&quot;..\..\js\spidermonkey-win32\include&quot;;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
				PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
				ExceptionHandling="0"
				RuntimeLibrary="2"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="0"
				DisableSpecificWarnings="4267;4251;4244"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)js\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="libcocos2d.lib opengl32.lib glew32.lib libCocosDenshion.lib js.lib"
				LinkIncremental="1"
				AdditionalLibraryDirectories="$(OutDir)"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="JSBindings"
			>
			<File
				RelativePath="..\..\js\JSBindings\cocos2d_generated.cpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\cocos2d_generated.hpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\cocos2d_manual_bindings.cpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\cocos_denshion_generated.cpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\cocos_denshion_generated.hpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\ScriptingCore.cpp"
				>
			</File>
			<File
				RelativePath="..\..\js\JSBindings\ScriptingCore.h"
				>
			</File>
		</Filter>
		<Filter
			Name="resource"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"
			>
			<File
				RelativePath="..\Resources\CloseNormal.png"
				>
			</File>
			<File
				RelativePath="..\Resources\CloseSelected.png"
				>
			</File>
			<File
				RelativePath="..\Resources\HelloWorld.png"
				>
			</File>
			<File
				RelativePath=".\res\testjs.ico"
				>
			</File>
			<File
				RelativePath=".\testjs.rc"
				>
			</File>
		</Filter>
		<Filter
			Name="win32"
			>
			<File
				RelativePath=".\main.cpp"
				>
			</File>
			<File
				RelativePath=".\main.h"
				>
			</File>
			<File
				RelativePath=".\resource.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Classes"
			>
			<File
				RelativePath="..\Classes\AppDelegate.cpp"
				>
			</File>
			<File
				RelativePath="..\Classes\AppDelegate.h"
				>
			</File>
			<File
				RelativePath="..\Classes\simple_class.cpp"
				>
			</File>
			<File
				RelativePath="..\Classes\simple_class.h"
				>
			</File>
			<File
				RelativePath="..\Classes\simple_native_generated.cpp"
				>
			</File>
			<File
				RelativePath="..\Classes\simple_native_generated.hpp"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
